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Kufre

Kufre is a first-person interactive experience where you explore a series of rooms that depict the decline of cognitive function, and memory due to Dementia. You embody and play as a character who is holding onto his sense of self, and attempt to piece together information on your life, through a series of flashes of memory, sights, and sounds, as your reality slowly slips further into the dark.

The project was developed in Unreal Engine, alongside Matthew Sutton, and aimed to raise awareness around dementia, whilst creating a memorable experience that incites feelings of being lost, and losing your sense of reality. I also developed additional audio/soundscape elements using FL Studio and Audacity, as well as textures and other assets in Photoshop. 

 

Initially designed as a physical art installation, Kufre was further developed digitally due to the COVID-19 lockdown in 2021. By virtue of being a digital experience, we were enabled to do things that would be near impossible – or at least, very difficult in a physical installation, including an expansive non-euclidian series of rooms, visual distortion effects and turning the viewer into a faceless wooden mannequin at one point, among other things. 

 

Kufre would go on to win the BCT Teaching Team Award in 2021.

It also made my lecturer cry, and for that I’ll feel forever guilty.

Kufre is available to download here:

If you’d like read further and learn about my personal experiences that inspired Kufre, you can click here for more.